![]() Value is always an opened and personal question, but in my case I can swing the purchase without sacrificing anything other than a portion of my gaming budget, and GT7 plus some fun times with my kid will likely make it worthwhile.Ĭlick to expand.In my case there are two issues with inserts, one minor and one major. Overall my initial impression is very positive. I'm not escpailly prone to motion sickness and can handle a good deal of direct stick control in VR, however, so YMMV. I played for about 3h last night with a handful of breaks for life, and had no ill effects or discomfort, either from motion sickness or from the physical device itself. Cosmonious High (which my kid was intrigued by) is going to take some getting used to - the controls aren't especially intuitive. I've only played for about 15min, but definitely looking forward to exploring more and enjoying a chill experience. Tracks with lots of elevation are a trip, both because you get a way better sense for how steep some of the grades actually are, and because corners after a climb are often blind. After some initial acclimation, my lap times have actually gotten better than in my usual "superman" trailing view, with a far better sense of speed, proximity, grip, and line. Once inside the cockpit, the sense of speed and immersion is fantastic. It's unfortunate that literally everything except the actual race (and I guess the cars porn mode and trackside replay) is (are) a flat projection (virtual screen), but at least the game works exactly as it does in real space. Also: Aloy is like, 5'3"? You go, short queen! ![]() Gaze tracking in Horizon also prevents the weird lack of eye contact I've experienced in other VR games. Eye tracking is actually pretty cool - it takes a bit of getting used to - it's interesting how often your eyes are scanning around instead of looking squarely at the thing you're looking at, or how often you're using your peripheral vision - but very quickly it became extremely efficient to chose menus just by looking at them. Owing to my shit eyes, I have poor off-axis vision even correct, so others may have a different experience, but I have not noticed it. Foveated rendering is unnoticeable to me, as it's supposed to be. I can prevent this by climbing with my hands more directly in front of me, rather than overhead, but sometimes you do have to reach for a ledge and 1 time out of 20 it will mess up. ![]() Horizon is pretty amazing, but I did have a few issues with the game losing tracking of the controllers above my head when climbing, and either throwing me to passthrough view, or assuming the controllers were now below my waist and out of view, rocketing my several feet up the mountainside. Again, likely to be solved by relocating the console to the office. ![]() The PSVR2 is pretty aggressive about throwing up too boundaries, even when in "standing" mode - setting boundary sensitivity to low helped somewhat but doesn't completely alleviate the warnings. We're unlikely to do any room-scale stuff expect on the weekends, anyhow, owing to her bedtime and evening activities. The Xbox Series X is up there, and since they have the same power cords it's a 1min operation to just swap the two consoles by unplugging them at the back. I could move some furniture around, but a better solution is likely to be to bring the PS5 up to the office (where I have a nice 8x7 rectangular space that's completely opened if I just move a small coffee table). It turns out my play space in the media room is a bit small for room scale. But it's not a deal-breaker for me, and it's not entirely unexpected. That's unfortunate, because my eyes are often tired and dry at the end of the day and the glasses therefore a little better late a night. Everything works fine with my contacts, which just means I can't use the PSVR2 with my specs on. I suspect this is not a common problem, as I don't have a common prescription. But in my case, it's not that the sets of lenses are too close or the frames too big, it's that my insanely strong prescription seems to interact weirdly with the fresnel lenses at anything other than PERFECTLY on axis. PSVR2 came yesterday, after a day of delay due to weather - which like, WTF? It's been down below -25C this week but that's hardly usual here.
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